Sunday, January 15, 2012

Project Aeon, and How I spent my Holiday Break


It's been a month since my last blog post, so today I'm going to write about what I've been doing since then. Even though I've been on break from classes for the past month, I've been incredibly busy working on a Flash game called Aeon. I first introduced this project in my History of the Interguild series, and given that this is a blog about game development, it's odd that I haven't written more about the game that I'm currently developing.

Most of this game's production has been incredibly slow, inefficient, and just plain horrible. But recently, I managed to turn this project around while making more progress in just one month than I would have made in a full year otherwise. In this post, I'll explain the major challenges that have held this game back for so long and how I drastically improved my time management and productivity skills.